![]() Dead Space: Extraction was later ported to PlayStation 3 and used PlayStation Move.ĭead Space: Extraction reviewed well, with an average Metacritic score of 82 for the Wii and 79 for PlayStation 3. Extraction tasks up to two players with battling through ten chapters, and are able to choose routes through the ship, as well as tackling puzzles on the way. While there’s no clear reason why a Wii adaptation of Dead Space didn’t happen (although presumably it might have been too much of a job to scale down the game to work on Nintendo’s hardware), we instead got this great on-rails shooter.Ī perfect fit for the console, Extraction blended Dead Space’s limb dismembering and dark style with classic lightgun gaming. With the Nintendo Wii doing crazy good business around the globe, it’d be foolish for EA not to get in on the motion controlled madness with the Dead Space franchise. While we’ll talk about Dead Space spin offs later in the article, Dead Space: Extraction deserved an entry of its own. It wasn’t a commercial success however, and as of the end of 2008, had sold less than half a million copies, though did break the one million sales barrier in 2009.ĭead Space: Extraction(2009) Dead Space: Extraction Dead Space became an instant classic, and was a critical success, with the Xbox 360 (89) performing best, and the PS3 (88) and PC (86) versions also receiving high praise. Dead Space also featured a silent protagonist, which was very popular in the early part of the 21st century. The game also employs zero HUD, with Isaac’s health being indicated on the spine of his suit and weapon info being on the actual in-game weapon itself. ![]() The combat itself, which skews away from the usual ‘bullet to the head’ idea of other survival horror games, also implements a limb severing system, allowing you to dismember the many horrors of the USG Ishimura, adding a tactical element to your confrontations with the Necromorphs. Not content with merely copying Capcom’s horror masterpiece, Visceral made Dead Space their own.ĭead Space’s protagonist Isaac Clarke can move freely in combat, unlike RE4’s Leon Kennedy who remains rooted to the spot. After Resident Evil 4 was released, the third-person style of gameplay inspired Visceral to create something in a similar vein. So let’s take a look at the history of the Dead Space franchise, a series that succeeded where so many others failed.Ģ6 years after its release, gamers still look back on System Shock with a lot of love, so it’s easy to understand why Dead Space developers Viceral wanted to create a second sequel to the classic sci-fi horror/RPG. With all these franchises stuttering and failing, Dead Space was a real diamond in the rough. The much loved Fatal Frame series also suffered, with the fourth entry to the series, 2008’s Fatal Frame: Mask of the Lunar Eclipse, only being released in Japan. Meanwhile, 2004’s Doom 3 was a valiant attempt to transition from a run and gun FPS to a slower, story driven horror title, but failed to move the franchise forward and ended up seeing the series put on ice for 12 years. Smaller franchises struggled too during the 2000s, with the final official Clock Tower game coming in 2002. Then, one year later in 2009, we’d see the release of Resident Evil 5, which took a slight downturn in quality for the series and was somewhat of a letdown after the all time classic that was Resident Evil 4. The genre was facing a downturn, with 2008 also giving us the much anticipated yet disappointing Silent Hill: Homecoming alongside the equally disheartening Alone in the Dark reboot. Before Dead Space came along, survival horror was in a bad place during the seventh console generation.
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